It's a big contrast compared to the other big shooter, Battlefield 4, which has a black guy and woman front-and-center. There's one black guy, but he's already captured when you first see him and he ends up dead without contributing much of anything. One drawback to the small cast is the lack of diversity. You love dogs, right? White Guys Can Shoot He's not around long enough for a strong bond to be created, outside of the fact that he's a dog. Otherwise, he operates as a living drone: you'll occasionally take control of Riley for scouting and stealth sections. Riley is only in the game for around three missions and one of those has you carrying him for half of it. Riley captured everyone's attention at the first reveal of Ghosts, but he doesn't play a huge part in the game.
![call of duty ghost infected call of duty ghost infected](https://icdn.digitaltrends.com/image/digitaltrends/cod-ghosts_extinction-current-gen-1500x844-c.jpg)
You're probably wondering how the dog, Riley, fits in. Feels more like The Last of Us, doesn't it? I tested what happened when you really unload on them: the game chides you on friendly fire and sets you back to the last checkpoint. They're mostly invincible, so you can peg them in the head and they'll drop to the ground, only to get back up seconds later. They'll tell you what you need to do, they'll sit at the next door you need to breach, and they'll shoot at enemies with you.
![call of duty ghost infected call of duty ghost infected](https://cdn.gamer-network.net/2013/usgamer/COD-Ghosts-Header-02.jpg)
![call of duty ghost infected call of duty ghost infected](https://www.infinityward.com/content/dam/atvi/infinityward/iw-touchui/news/feature/2020/warzone/Plunder.png)
In practice, they're like talking versions of the waypoint notifications you'll find in other games. You'll spend most of the 18 mission, five-hour campaign following these guys around and they're not given much depth. Outside of Hesh, Elias, and Rorke, there's also a few Ghost team members, notably Merrick and Keegan. Instead, Logan's brother Hesh and his father Elias are the focuses Hesh does all the talking that a normal main character would do, in and out of loading screens, and Elias has a past directly tied to Rorke. You're thrust into the role of the mute Logan Walker, but Logan really isn't the main character of the game. Yeah, it sounds pretty 'action movie', and it really is. A mission gone wrong saw Rorke left for dead and now he has returned for revenge on those who betrayed him. While the war between the weakened United States and the South American Federation fills in the game's background, the game's driving conflict is the Ghosts versus former teammate Gabriel Rorke. The game begins with the destruction of California via orbital bombardment and first-person atmospheric re-entry, only to jump ten years into the future to what's left of the United States. The story in Call of Duty: Ghosts surprised me, because it shares more with post-apocalypse science fiction or G.I. It's a different aim and I'm sure hardcore FPS fans appreciate the 60 frames per second more. If I had to guess, the team at Infinity Ward prioritized framerate over sheer graphical quality as Ghosts just didn't wow me as much as Assassin's Creed IV: Black Flag did last week. Textures could use some work, characters sport noticeable polygon heads at times, and the entire thing is jaggy and aliased all to hell. Ghosts does some impressive things with its levels - more about that later - but after spending much of the year with next-gen console demos and my PC, the PlayStation 3 version feels like it's at the end of its lifespan. The Call of Duty engine is definitely showing its age.
#Call of duty ghost infected Pc
The PC version is as strong as your box allows.
#Call of duty ghost infected 720p
The PlayStation 4 version runs at native 1080p, while the Xbox One version is only 720p upscaled to 1080p. While all versions of the game hit that 60 FPS benchmark, certain versions are worth looking at for graphical fidelity. Screenshots not indicative of current-gen versions. So how did the PlayStation 3 version fare with me? So here we stand on the eve of a console transition and Call of Duty: Ghosts stands as one of the games that can truly illustrate what you're leaving behind with the current generation and what you're gaining with the next. Certain first-person titles can definitely capture my interest, like last year's Far Cry 3 or Dishonored, but my preferences tend to lie in a different direction.
![call of duty ghost infected call of duty ghost infected](https://oyster.ignimgs.com/mediawiki/apis.ign.com/call-of-duty-2013/a/a5/Cod-ghosts_octane-environment.jpg)
My last foray into your pond was the first Modern Warfare, which I admit was a game of great craft that just didn't hit me in the heart. I tend to prefer third-person titles and my deathmatch shooter of choice was the old sci-fi-leaning Unreal Tournament series. It's been a while, hasn't it, Call of Duty? You haven't been high on my radar, but that's not your fault, you're just not within my normal wheelhouse.